Status: design · Engine: Godot 4.x (planned)
Player fantasy: you’re the one who finally stops the people who treat traffic rules as optional. Tickets, chases, satisfaction. The open design question is how violent the fantasy gets — satire and arcade chaos vs. mean-spirited car destruction for its own sake.
Design tensions I want to write about#
- Catharsis vs. cruelty
- Comedy framing vs. “just explode everything”
- Scope: single busy intersection vs. open city
- What “winning” means if the fun is punishment
Next artifacts#
- Short design post (player fantasy + violence dial)
- Prototype loop: spot violation → engage → resolve
- Art direction: readable vehicles, punchy feedback
This page will track status; the thinking lives in posts.



