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Traffic ticket game

Status: design · Engine: Godot 4.x (planned)

Player fantasy: you’re the one who finally stops the people who treat traffic rules as optional. Tickets, chases, satisfaction. The open design question is how violent the fantasy gets — satire and arcade chaos vs. mean-spirited car destruction for its own sake.

Design tensions I want to write about
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  • Catharsis vs. cruelty
  • Comedy framing vs. “just explode everything”
  • Scope: single busy intersection vs. open city
  • What “winning” means if the fun is punishment

Next artifacts
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  • Short design post (player fantasy + violence dial)
  • Prototype loop: spot violation → engage → resolve
  • Art direction: readable vehicles, punchy feedback

This page will track status; the thinking lives in posts.

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