Status: idea · Engine: Godot 4.x (planned)
A small mining / digging game inspired by the MiningBoy-style loop: dig, upgrade, go deeper, don’t die to greed. The point isn’t a 1:1 remake — it’s a vertical slice I can finish and learn from.
Vertical slice goals#
- One diggable map with clear risk/reward
- Basic upgrades that change how you dig
- A “run ends” condition that feels fair
- Export path that can reach web or itch without drama
Not goals (yet)#
- Full meta-progression
- Multiplayer
- Fancy procedural worlds
Design notes and build logs will land as posts under the gamedev journal. This page is the living checklist.



